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	<channel>
		<title><![CDATA[PS - Pilla Soft Community - All Forums]]></title>
		<link>http://forums.pillasoft.com/</link>
		<description><![CDATA[PS - Pilla Soft Community - http://forums.pillasoft.com]]></description>
		<pubDate>Wed, 07 Jan 2009 03:44:00 -0800</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[$SOMENUMBER No Range]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=277</link>
			<pubDate>Sun, 28 Dec 2008 05:03:38 -0800</pubDate>
			<dc:creator>SomeoneAnnonymous</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=277</guid>
			<description><![CDATA[Hello, I have a problem. It happense to other mods as well. Whenever I start a game, and there is a name or tooltip of some custom unit, upgrade, ability or else. It just says &#36;900001 No Range(example) Looks like there was no text, but there is... Yeah am sure there is.]]></description>
			<content:encoded><![CDATA[Hello, I have a problem. It happense to other mods as well. Whenever I start a game, and there is a name or tooltip of some custom unit, upgrade, ability or else. It just says &#36;900001 No Range(example) Looks like there was no text, but there is... Yeah am sure there is.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Website Design]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=273</link>
			<pubDate>Wed, 22 Oct 2008 22:55:50 -0700</pubDate>
			<dc:creator>Sgt D. Pilla</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=273</guid>
			<description><![CDATA[Hi All,<br />
<br />
I have finally updated the website and finished updating the forums to suit.<br />
Its a much cleaner, and easier to navigate layout as well as being easier on the eyes.<br />
<br />
Hope you all enjoy it.<br />
<br />
The website will under go a few slight color corrections for Internet Explorer which fails to display colors correctly.<br />
This will happen in the next few days<br />
<br />
Cheers Guys!]]></description>
			<content:encoded><![CDATA[Hi All,<br />
<br />
I have finally updated the website and finished updating the forums to suit.<br />
Its a much cleaner, and easier to navigate layout as well as being easier on the eyes.<br />
<br />
Hope you all enjoy it.<br />
<br />
The website will under go a few slight color corrections for Internet Explorer which fails to display colors correctly.<br />
This will happen in the next few days<br />
<br />
Cheers Guys!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[This mod rocks!]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=268</link>
			<pubDate>Wed, 16 Jul 2008 10:02:21 -0700</pubDate>
			<dc:creator>Grenghis Khan</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=268</guid>
			<description><![CDATA[Thank you so much for nutting out this great mod gamehttp://forums.pillasoft.com/images/smilies/smile.gif<br />
<img src="http://forums.pillasoft.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" /> me and the boyz installed it on most computers at cybernet net cafe in perth so randoms can enjoy it as well, might get them to stop playing warcraft 3! Is there a 3.66 patch? or has all effort gone into OF?]]></description>
			<content:encoded><![CDATA[Thank you so much for nutting out this great mod gamehttp://forums.pillasoft.com/images/smilies/smile.gif<br />
<img src="http://forums.pillasoft.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" /> me and the boyz installed it on most computers at cybernet net cafe in perth so randoms can enjoy it as well, might get them to stop playing warcraft 3! Is there a 3.66 patch? or has all effort gone into OF?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CR-SOC is crashing to desktop]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=2</link>
			<pubDate>Sun, 01 Jun 2008 13:02:45 -0700</pubDate>
			<dc:creator>inveigle</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=2</guid>
			<description><![CDATA[I don't know what is going on, I have reinstalled a fresh copy of CoH and patched up but SoC is crashing to dektop every time I try to play it. Any suggestions? How's 1.66 going by the way?]]></description>
			<content:encoded><![CDATA[I don't know what is going on, I have reinstalled a fresh copy of CoH and patched up but SoC is crashing to dektop every time I try to play it. Any suggestions? How's 1.66 going by the way?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is there anything I can do to help?]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=8</link>
			<pubDate>Mon, 12 May 2008 10:50:54 -0700</pubDate>
			<dc:creator>chug_muffin</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=8</guid>
			<description><![CDATA[Doug, you need British stripes! <br />
 <br />
Ask Pilla, he's the guy in charge]]></description>
			<content:encoded><![CDATA[Doug, you need British stripes! <br />
 <br />
Ask Pilla, he's the guy in charge]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[congrats]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=10</link>
			<pubDate>Thu, 08 May 2008 16:05:01 -0700</pubDate>
			<dc:creator>ghost02</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=10</guid>
			<description><![CDATA[I'm shure you'll love it!]]></description>
			<content:encoded><![CDATA[I'm shure you'll love it!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ideas...]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=11</link>
			<pubDate>Thu, 08 May 2008 14:04:11 -0700</pubDate>
			<dc:creator>spin_doctor</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=11</guid>
			<description><![CDATA[Just in the middle of a skirmish and thought it'd be cool to be able to cycle through your barracks (upgrades and base structures) when you click on the relevant tab above the Unit Command Area...<br />
 <br />
<img src="http://forums.pillasoft.com/images/smilies/@.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" /> Moderator:<br />
 <br />
Can this thread be renamed to "Ideas" or something slightly more relevant?<br />
 <br />
Cheers,<br />
 <br />
Doug]]></description>
			<content:encoded><![CDATA[Just in the middle of a skirmish and thought it'd be cool to be able to cycle through your barracks (upgrades and base structures) when you click on the relevant tab above the Unit Command Area...<br />
 <br />
<img src="http://forums.pillasoft.com/images/smilies/@.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" /> Moderator:<br />
 <br />
Can this thread be renamed to "Ideas" or something slightly more relevant?<br />
 <br />
Cheers,<br />
 <br />
Doug]]></content:encoded>
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		<item>
			<title><![CDATA[New Patch on 04/29/08]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=13</link>
			<pubDate>Tue, 29 Apr 2008 18:34:14 -0700</pubDate>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=13</guid>
			<description><![CDATA[sweet!<br />
Now I may be able to play LAN with my mod!!! WOOOOO!]]></description>
			<content:encoded><![CDATA[sweet!<br />
Now I may be able to play LAN with my mod!!! WOOOOO!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with CR:SOC units]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=17</link>
			<pubDate>Tue, 15 Apr 2008 22:22:38 -0700</pubDate>
			<dc:creator>Loffja</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=17</guid>
			<description><![CDATA[First off i would like to congratulate you on making a fine mod, however I have come across a problem that could be affecting others. Leshek touched upon it a month ago and nothing has been said since. the problem I have seems to be that the fixes implemented in 1.33 don't seem to work. For instance, stormtroopers do not spawn and the slit trench only hold 7 people. I do not know if this is because of the new patch and -dev fix or not. Any info on how I can alleviate this problem would be greatly appreciated. Thanks<br />
<br />
-- Merge --<br />
<br />
PS: forgot to change mood. I am not aggressive or pissed off atm.]]></description>
			<content:encoded><![CDATA[First off i would like to congratulate you on making a fine mod, however I have come across a problem that could be affecting others. Leshek touched upon it a month ago and nothing has been said since. the problem I have seems to be that the fixes implemented in 1.33 don't seem to work. For instance, stormtroopers do not spawn and the slit trench only hold 7 people. I do not know if this is because of the new patch and -dev fix or not. Any info on how I can alleviate this problem would be greatly appreciated. Thanks<br />
<br />
-- Merge --<br />
<br />
PS: forgot to change mood. I am not aggressive or pissed off atm.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Screenshot Thread:  Panzer Elite]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=33</link>
			<pubDate>Sat, 05 Apr 2008 20:23:13 -0700</pubDate>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=33</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Maps We Like Thread]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=34</link>
			<pubDate>Sat, 05 Apr 2008 13:42:22 -0700</pubDate>
			<dc:creator>TheOklahoman</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=34</guid>
			<description><![CDATA[Yeah, fun map.  I've been trying to get &#36;_Texas_&#36; to create something similar.  I imagine he would do something more detailed with the premise.]]></description>
			<content:encoded><![CDATA[Yeah, fun map.  I've been trying to get &#36;_Texas_&#36; to create something similar.  I imagine he would do something more detailed with the premise.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Noob Question]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=45</link>
			<pubDate>Mon, 31 Mar 2008 15:10:27 -0700</pubDate>
			<dc:creator>TheOklahoman</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=45</guid>
			<description><![CDATA[How do the difficulty settings affect the AI in skirmishes?  What I mean is, what exactly are the technical differences between, say...a Normal AI opponent and a Hard AI opponent?<br />
 <br />
Does SoC differ in this from Vanilla OF?]]></description>
			<content:encoded><![CDATA[How do the difficulty settings affect the AI in skirmishes?  What I mean is, what exactly are the technical differences between, say...a Normal AI opponent and a Hard AI opponent?<br />
 <br />
Does SoC differ in this from Vanilla OF?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Screenshot Thread:  Commonwealth]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=55</link>
			<pubDate>Fri, 28 Mar 2008 22:59:39 -0700</pubDate>
			<dc:creator>chug_muffin</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=55</guid>
			<description><![CDATA[<img src="http://i26.tinypic.com/309q7q1.jpg" border="0" alt="[Image: 309q7q1.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[<img src="http://i26.tinypic.com/309q7q1.jpg" border="0" alt="[Image: 309q7q1.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Screenshot Thread:  Wehrmacht]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=58</link>
			<pubDate>Fri, 28 Mar 2008 19:21:22 -0700</pubDate>
			<dc:creator>TheOklahoman</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=58</guid>
			<description><![CDATA[<img src="http://img215.imageshack.us/img215/433/relic0006915gi5.jpg" border="0" alt="[Image: relic0006915gi5.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[<img src="http://img215.imageshack.us/img215/433/relic0006915gi5.jpg" border="0" alt="[Image: relic0006915gi5.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Screenshot Thread:  Americans]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=59</link>
			<pubDate>Fri, 28 Mar 2008 18:33:59 -0700</pubDate>
			<dc:creator>TheOklahoman</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=59</guid>
			<description><![CDATA[<img src="http://img225.imageshack.us/img225/388/relic00108fv1.jpg" border="0" alt="[Image: relic00108fv1.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[<img src="http://img225.imageshack.us/img225/388/relic00108fv1.jpg" border="0" alt="[Image: relic00108fv1.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Save Game problem]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=60</link>
			<pubDate>Fri, 28 Mar 2008 11:12:29 -0700</pubDate>
			<dc:creator>panther42</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=60</guid>
			<description><![CDATA[If I save a game, and later load the game I saved, my population is way over the 75 pop limit, but I still only have the same number of soldiers &amp; vehicles I had when I saved.  I have tried several times, with the same results.  I cannot buy new soldiers or vehicles. <br />
I am using Combat Revolution 3.66, COH 1.71, Campaign<br />
I searched for the problem in your forums, and found another topic, but you stated at that time you had no clue.  Maybe you have found the answer?<br />
<br />
Thank You<br />
<br />
P.S.  This mod rocks, except for the small save problem during campaign <img src="http://forums.pillasoft.com/images/smilies/brutal0078.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" />]]></description>
			<content:encoded><![CDATA[If I save a game, and later load the game I saved, my population is way over the 75 pop limit, but I still only have the same number of soldiers &amp; vehicles I had when I saved.  I have tried several times, with the same results.  I cannot buy new soldiers or vehicles. <br />
I am using Combat Revolution 3.66, COH 1.71, Campaign<br />
I searched for the problem in your forums, and found another topic, but you stated at that time you had no clue.  Maybe you have found the answer?<br />
<br />
Thank You<br />
<br />
P.S.  This mod rocks, except for the small save problem during campaign <img src="http://forums.pillasoft.com/images/smilies/brutal0078.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Relic Object Editor released!]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=61</link>
			<pubDate>Fri, 28 Mar 2008 09:25:06 -0700</pubDate>
			<dc:creator>inveigle</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=61</guid>
			<description><![CDATA[Sorry if this has been posted already, didn't see it. Read about it here.<br />
<a href="http://forums.relicnews.com/showthread.php?t=186898" target="_blank">http://forums.relicnews.com/showthread.php?t=186898</a><br />
<img src="http://forums.pillasoft.com/images/smilies/HB2.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" /><br />
This should make SoC even better; I think I just wet myself. <img src="http://forums.pillasoft.com/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></description>
			<content:encoded><![CDATA[Sorry if this has been posted already, didn't see it. Read about it here.<br />
<a href="http://forums.relicnews.com/showthread.php?t=186898" target="_blank">http://forums.relicnews.com/showthread.php?t=186898</a><br />
<img src="http://forums.pillasoft.com/images/smilies/HB2.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" /><br />
This should make SoC even better; I think I just wet myself. <img src="http://forums.pillasoft.com/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[strange soc gameplay after nu patch + -dev fix]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=92</link>
			<pubDate>Fri, 21 Mar 2008 17:06:52 -0700</pubDate>
			<dc:creator>leshek</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=92</guid>
			<description><![CDATA[hi,<br />
<br />
after the new patch and the dev fix i can start soc but the mod isnt working as it should i guess. the british infantry costs r now 720, engeeners 420 - and a couple of other issues r not working correct - like the ai.PE sqad size is same like in the normal geme for example. it looks like a mix between some soc issues and some from the standard coh. any1 has the same problem? have reinstalled soc but its still the same problem - any idea what else i can do?]]></description>
			<content:encoded><![CDATA[hi,<br />
<br />
after the new patch and the dev fix i can start soc but the mod isnt working as it should i guess. the british infantry costs r now 720, engeeners 420 - and a couple of other issues r not working correct - like the ai.PE sqad size is same like in the normal geme for example. it looks like a mix between some soc issues and some from the standard coh. any1 has the same problem? have reinstalled soc but its still the same problem - any idea what else i can do?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v2.300 - CR: SoC not running]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=99</link>
			<pubDate>Tue, 18 Mar 2008 22:02:32 -0700</pubDate>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=99</guid>
			<description><![CDATA[SoC no longer runs with patch version 2.300 this is because the patch disables the -Dev command line parameter, here is a fix...<br />
<br />
<blockquote><cite>Quote:</cite> 			 				Temporary measure to get things working again until a patch/hotfix arrives:<br />
 <br />
Download <a href="http://www.corsix.org/misc/COH2300dev.rar" target="_blank">http://www.corsix.org/misc/COH2300dev.rar</a> and unrar to your CoH folder. RelicCOH.exe has -dev permanently turned off in 2.300, and the RelicCOHUnblocked.exe you just unrared has -dev permanently turned on. Set your shortcuts to use the unblocked EXE if you want dev mode. For convenience, the included batch file can be used to swap the two files over - simply double click RelicCOHSwap(.bat) to swap -dev mode between permanently off and permanently on.</blockquote>
<br />
Have fun playing SoC still! <img src="http://forums.pillasoft.com/images/smilies/woeh.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" />!]]></description>
			<content:encoded><![CDATA[SoC no longer runs with patch version 2.300 this is because the patch disables the -Dev command line parameter, here is a fix...<br />
<br />
<blockquote><cite>Quote:</cite> 			 				Temporary measure to get things working again until a patch/hotfix arrives:<br />
 <br />
Download <a href="http://www.corsix.org/misc/COH2300dev.rar" target="_blank">http://www.corsix.org/misc/COH2300dev.rar</a> and unrar to your CoH folder. RelicCOH.exe has -dev permanently turned off in 2.300, and the RelicCOHUnblocked.exe you just unrared has -dev permanently turned on. Set your shortcuts to use the unblocked EXE if you want dev mode. For convenience, the included batch file can be used to swap the two files over - simply double click RelicCOHSwap(.bat) to swap -dev mode between permanently off and permanently on.</blockquote>
<br />
Have fun playing SoC still! <img src="http://forums.pillasoft.com/images/smilies/woeh.gif" style="vertical-align: middle;" border="0" alt="smilie" title="smilie" />!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 2.3]]></title>
			<link>http://forums.pillasoft.com/showthread.php?tid=100</link>
			<pubDate>Tue, 18 Mar 2008 19:00:13 -0700</pubDate>
			<dc:creator>TheOklahoman</dc:creator>
			<guid isPermaLink="false">http://forums.pillasoft.com/showthread.php?tid=100</guid>
			<description><![CDATA[<a href="http://files.filefront.com/cohof+en+2202+2300+patchexe/;9844843;/fileinfo.html" target="_blank">http://files.filefront.com/cohof+en+2202...einfo.html</a><br />
 <br />
A nice, big one. Be sure to check the release notes.<br />
 <br />
 <br />
<span style="font-weight: bold;"><span style="font-size: 14pt;">Readme File:<br />
</span></span><span style="font-family: arial;">Company of Heroes/Opposing Forces patch v2.300:<br />
<br />
Online<br />
<br />
- 2v2, 3v3, 4v4 Team Automatch enabled.<br />
- Added a number of missing tooltips and information popups.<br />
- Re-factored competition logic for ranks and results.<br />
- Fixed some bugs where whispers were not being sent properly.<br />
- Leaderboard search is now not case sensitive.<br />
- Fixed a number of crashes.<br />
- Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled.<br />
- Players should no longer get disconnected from a game if the server goes down.<br />
- Forcing ping updates when joining automatch games.<br />
- Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch)<br />
- Reduced frequency of the Ping of Shame warning for other players.<br />
- Fixed a performance tooltip bug that made it display the wrong number of players.<br />
- Fixed some arbitration logic for random teams.<br />
- Notifications will now be sent if the user ranks up or down.<br />
- Fixed a number of issues with tool-tip layers.<br />
- Added "Exit Game" option on the Count Not Verify Media pop-up.<br />
- Refactored host notifications and automatch messages.<br />
- Added user feedback to the Relic Online Account Details screen whenever an invalid input is given.<br />
- User is now removed from channels when disconnected.<br />
- Responses to invitations while in game and while returning to main menu after a game will be sent automatically.<br />
- Resolved the issue where a win was awarded to the wrong faction.<br />
<br />
Fixes<br />
<br />
- Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank.<br />
- Gliders should not be able to land in enemy base sectors.<br />
- Laying barbed wire should be fixed and back to how it was in vanilla CoH.<br />
- Fixed the minimap so that it is not mis-aligned.<br />
- Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved.<br />
- Items are now transferred to remaining members of a squad instead of dropping them on the ground. If the team is fully absorbed into a team weapon, the items are dropped.<br />
- Fixed AI unit production limit so that certain units won&#8217;t be built more than specified amount.<br />
- Added additional unit demand multiplier, which lowers production demand if AI player has the same unit already.<br />
<br />
Bug Fixes<br />
<br />
- Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer.<br />
- Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals<br />
- Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5)<br />
- Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking.<br />
- Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown)<br />
- British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate.<br />
- Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks.<br />
- Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged.<br />
- Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower.<br />
- Fixed timing issues and left behind sim-boxes with several smoke abilities.<br />
- Commando squad reinforcements cost increased to fix UI rounding issue (UI showed 34, actual cost was 35). Cost should display as 35 now.<br />
- Fixed Hetzer Reinforcement requirements to match squad popcap<br />
- Panzer Elite vehicles should visually use proper Panzer Elite crews.<br />
- British mortar emplacements no longer have phantom third crew member.<br />
- Fixed a bug in British Captain FOO artillery. Artillery will recharge properly if Captain is moved quickly before artillery starts to land.<br />
- Bug fix for Overwatch Artillery. Overwatch Artillery projectiles won't intersect incorrectly with world objects enroute to their target destination.<br />
- Bug fix for Nebelwerfers. When shooting nearby tall objects (buildings etc.) the rockets could intersect with the building and destroy the Neblewerfer crew. This should be addressed for most situations.<br />
- Fixed several UI and text issues.<br />
- Fixed an issue with sniper camouflage. Both Wehrmacht and Allied snipers can be detected if a unit gets within 3m.<br />
- Fixed a bug where British Artillery would not leave overwatch mode when killed and taken over by enemy troops.<br />
- Fixed a bug where Panzer Elite Scout cars could not 'un-setup' if the point it was securing was Scorched.<br />
- Fixed recharge timer on sector artillery. Recharge timer and duration were not matching.<br />
- Fixed a bug where British Mortars would not leave overwatch or counterbattery mode when killed and taken over by enemy troops.<br />
- Fixed a bug where Fallschirmjager were able to infiltrate from neutral trenches or friendly vehicles.<br />
- Registered artillery will hide properly when Wehrmacht player has lost their HQ<br />
- Wehrmacht assault will work on trenches.<br />
- British Cromwell Flank Speed ability will be disabled when the Cromwell is Hull Down.<br />
- Building moved on Hochwald Gap to prevent US and Wehrmacht AT units from getting stuck<br />
- Map balance fix on Hill 331<br />
- Map bug fix on Route N13<br />
<br />
Gameplay<br />
<br />
- Wehrmacht and Panzer Elite Panzerschreck projectile scatter tuned to closer match that of US bazooka. This will reduce number of accidental hits on enemy vehicles.<br />
- Wehrmacht and Panzer Elite Panzerschreck accuracy at short and medium ranges increased.<br />
- Stuka zu Fuss rocket damage modifiers have been tuned vs British infantry. Damage modifier reduced from 1.0 to 0.4<br />
- A new mine-drop ability was added to the Panzer Elite Munition halftrack and the Goliath Drop was moved to the Funkwagen 'Vampire' Halftrack.<br />
- PE Munitions halftrack minelaying ability shortcut is set to 'N'<br />
- Panzer Elite AT halftrack Treadbreaker ability had its range increassed from 32 to 42<br />
- Allied Snipers don't get a camouflaged speed modifier until they reach vet 3.<br />
- HMGs (i.e. Vickers, Browning, .50 cal,mg42 HMG) increased 1.15 suppression vs tp_infantry_soldier.<br />
- HMGs have increased suppression area (from 12 to 15m)<br />
- US Quad 50 halftrack weapon does more damage and has more accuracy vs pinned targets. Suppression modifier boosted to 1.2<br />
- US Quad 50 halftrack upgrade reduced from 125 to 100 munition.<br />
- Wehrmacht MG42 LMG suppression modifer to tp_infantry and tp_infantry soldier increased from 1.0 to 1.15<br />
- US P47 Strafing run increased in damage vs tp_infantry_soldier - tuned strafing run and P47 weapons to improve effectiveness against enemy infantry.<br />
- Additional tuning to P-47 Strafing run. Weapons do more suppression, but are less effective vs units in cover.<br />
- Tuning target step distance on Strafing run. Should spread damage more along length of strafing run and bombing runs.<br />
- US Supply Drop reduced in cost from 200mp to 100mp<br />
- US Ranger Reinforce cost increased to 45mp<br />
- US Off-map Howitzer barrage delay set to 3 seconds.<br />
- Panzer Elite 222 Armoured Car gets 30 health bonus when receiving any first level veterancy.<br />
- Added Button Vehicle ability to British Bren carrier. This ability works on the unupgraded Bren carrier, and is replaced by Armor Piercing Rounds when the Vickers MMG is upgraded.<br />
- Tuned priority of Bren Carrier weapon and modified Bren Carrier Button ability so that it more reliably shoots at target of Button Ability.<br />
- Panzerfaust damage modifier reduced vs Bren Carrier from 2 to 1.5<br />
- Reduced accuracy of AT weapons and Panzerschreck vs Bren carrier (moving accuracy modifier set to .5)<br />
- Kettenkrad set to use a different turn plan with modified rotation rates to to help it from being blocked by micro-managed jeeps.<br />
- Wehrmacht Inspired Assault cooldown weapon modifier changed from .2 to .6 to fix sniper issues.<br />
- Bren Carrier percent unload on death changed from .5 to .75 so more garrisoned units will survive destruction of the carrier.<br />
- Tuned some priorities on Wehrmacht Ostwind weapon to reduce its chances of shooting at tanks over emplacements.<br />
- Wehrmacht Medical Kits can be used inside garrisonable structures or vehicles.<br />
- StuH 105mm does more damage to hedgerows.<br />
- Changed Wehrmacht sniper cooldown modifiers on veterancy from 2.5s shorter cooldown to .6 cooldown modifier<br />
- British HQ trucks are limited to one Secured Resourcing Upgrade.<br />
- Damage on US Turret mounted and M3 halftrack .50 cal HMGs increased vs tp_infantry_soldier.<br />
- Increased Radius of Wehrmacht Rocket Barrage from 15m to 20m<br />
- Increased Damage of Wehrmacht Rocket Barrage weapon from 100 to 175<br />
- Reduced cost of Wehrmacht Rocket Barrage by 50mun to 200mun<br />
- Reduced number of shells in Rocket Barrage from 15 to 12. FX changed.<br />
- Reduced delay of Wehrmacht Firestorm barrage by approximately 3 seconds.<br />
- Wehrmacht 280mm Rocket Barrage weapon tuned vs buildings and British HQs. Damage increased vs British HQs and decreased vs US buildings.<br />
- British Commando Infantry reinforce cost increased from 25 to 35<br />
- British Commando Concealing Smoke and Commando Grenades share timers - abilities cannot be used at the same time.<br />
- British Commando Glider, with the exception of the Glider HQ, will not allow reinforcements or be able to build units outside friendly territory.<br />
- British Commandos cannot capture when using Concealing Smoke. Using smoke while capturing will disable the capture.<br />
- British Commando Gliders will be able to land anywhere except enemy base sectors.<br />
- Suppression on some HMG and LMGs increased vs tp_infantry_soldier.<br />
- Wehrmacht bunkers gain 300 health when Wehrmacht players choose Fortify the Perimeter command tree ability.<br />
- Wehrmacht Observation Points receive a health bonus when Wehrmacht players choose Fortify the Perimeter from the Defensive Doctrine.<br />
- Wehrmacht and Fallschirmjager Panzerfaust damage increased vs heavy armour (roughly 50% more damage) and increased roughly 30% vs Light Armoured vehicles<br />
- British Lt. Heroic charge duration reduced from 20s to 15s.<br />
- Added one more reload cycle to US Ranger M1 thompson. Rangers would fire two bursts before reloading. Will now fire three.<br />
- US Ranger M1 Thomspon cooldowns and reloads tuned to decrease damage output.<br />
- Jagdpanther and Hetzer squad veterancy requirements doubled. These tanks take longer to reach each level of veterancy.<br />
- PIAT ambush ability cost removed.<br />
- British Overwatch artillery projectile speed increased marginally<br />
- British Overwatch weapon scatter tuning adjusted - angle reduced, area reduced marginally. Should make for more concentrated effect<br />
- British Overwatch recharge reduced. Overwatch used to take 30s to disable itself, now takes 22s.<br />
- British Overwatch ability passively reduces the recharge rate of 25pounder barrage abilities<br />
- British Creeping barrage has increased artillery rounds incoming.<br />
- British Creeping barrage passively reduces the recharge rate of 25pounder artillery barrage abilities.<br />
- British 25pounder rotates faster to make it more responsive during Counter Batttery operations<br />
- British Artillery in Counter Battery mode will fire back at enemy artillery even if it does not damage friendly units<br />
- British Counter Battery should be a bit more responsive.<br />
- British Counter Battery takes less time to disable itself. 22s instead of 30s.<br />
- British Sappers will move at normal speed outside territory when upgraded as Demolition and Disposal Section<br />
- British Mortar Overwatch will use proper range (same as Supercharge)<br />
- Infantry Antitank weapons will do less damage to Flak 88s and Flakvierling weapons.<br />
- Panzer Elite roadblocks offer heavy cover.<br />
- Panzer Elite roadblocks are buildable as walls and the object was made smaller to accomodate more precise construction.<br />
- Panzer Elite Panzer Grenadiers are able to construct barbed wire when they get RoadBlocks.<br />
- British Captain's FOO artillery ability is improved. First round lands faster and does suppression. That round is followed shortly by 3 rounds and then finally by 5 rounds in expanding areas.<br />
- British FOO artillery tuned.<br />
- Panzer Elite 22x, Greyhound M8, and Werhmacht SdKfz 234 Puma Armoured Cars no longer use a unique rear damage critical type.<br />
- Light vehicles (M8s, 234 Armoured Cars, Panzer Elite Armoured cars) are easier to hit when suffering engine damage. Engine damage increases accuracy penalty to 1.25, Engine destroyed increases accuracy penalty to 1.6.<br />
- Panzer Elite Fallschirmjager Panzerfaust ability recharges much faster and no longer requires munition halftracks for a faster recharge.<br />
- British Cromwell had some target priority issues resolved.<br />
- British Command trucks can no longer reinforce when mobile.<br />
- Panzer Elite Luftwaffe Flakvierling cost reduced from 300mp35fuel to 300mp30fuel<br />
- Panzer Elite Marder III accuracy and damage reduced vs AT guns. Accuracy from 1 to .65, damage from 1 to .65<br />
- Marder III has a short delay in movement when it leaves "Site Main Gun" ability.<br />
- British Firefly damage reduced vs AT guns from 1 to .65<br />
- British Firefly cost increased from 420mp100fuel to 450mp100fuel.<br />
- British Firefly reload time increased by 2.5s.<br />
- British Command tank modifies reload time of Firefly by an additional .8 to offset increase in reload time.<br />
- British Firefly reload duration multipliers increased at short and medium ranges.<br />
- Wehrmacht Panther Cost reduced from 640mp125fuel to 600mp110fuel.<br />
- Wehrmacht Panther main gun range increased from 40 to 47.5.<br />
- Allied Sherman 76mm Upgun upgrade reduced in cost from 200mp85fuel to 200mp50fuel<br />
- King Tigers and Jagdpanthers have reduced accuracy vs moving M10 Tank Destroyers.<br />
- Panzer Elite Wirbelwind suppression increased.<br />
- Panzer Elite Wirbelwind Accuracy vs airplane targets increased.<br />
- Wehrmacht Stug and StuH improved vs British Emplacements and Command trucks (penetration increased, damage marginally increased).<br />
- Wehrmacht and Panzer Elite Goliaths receive camouflage similar to Fallschirmjager. When in cover and not moving, the Goliaths will be camouflaged.<br />
- Panzer Elite Infantry Halftrack health increased by 15.<br />
- British Casualty Clearing station requires 5 casualties to spawn a 5 man squad (previously required 6 casualties for a 5 man squad.)<br />
- Wehrmacht Stormtrooper MP44 upgrade available at Assault Phase.<br />
- Panzer Elite Sector Artillery duration increased to 130s from 90s.<br />
- Wehrmacht Panther main gun accuracy vs infantry reduced from .75 to .6<br />
- Wehrmacht Veteran tank top mounted MG does less damage.<br />
- US Pershing tank main gun penetration increased by 30% vs Panthers (0.5 to 0.65), approximately 80% vs Jagdpanthers (approx 0.22 to approx 0.4).<br />
- US Pershing tank main gun damage increased by 10% vs Panthers, Jagdpanthers.<br />
- Wehrmacht Mortar Smoke ability is available from Skirmish Phase<br />
- Wehrmacht Nebelwerfer recharge is increased from 60 to 90s, but decreases by 10s at each level of support veterancy.<br />
- Wehrmacht Knight's Cross Holders have their Panzerfaust ability available at the first level of veterancy.<br />
- Sherman Smoke upgrade reduced by 15fuel.<br />
- Panzer Elite Marder III deflection damage modifier reduced from .5 to .35. APCR upgrade to Marder III remains at .5 deflection damage multiplier.<br />
- Most tank guns, Bofors emplacements, have had their moving target modifiers improved vs Armoured Car targets (M8s, SdKfz234 Pumas, Panzer Elite 22x) from .6 to .75.<br />
- British 17pounder antitank gun accuracy modifier against moving armoured cars increased from .1 to .3<br />
- Wehrmacht Stug IV main gun accuracy reduced vs tp_infantry_soldier target type (British Infantry)<br />
- Panzer Elite 221 Scout car build time increased by 10s.<br />
- Bren Carrier receives small health boost when upgrading with Vickers MMG.<br />
- Tuned some stacking modifiers on British Command Tank veterancy abilities.<br />
- Wehrmacht Sniper build time reduced by 10s to 50s<br />
- Wehrmacht Officer build time reduced from 60s to 45s<br />
- Fallschirmjager reinforce cost reduced from 45 to 37<br />
- Fallschirmjager veterancy values reduced from 12/26/40 to 8/24/38. Fallschirmjager will gain veterancy more quickly.<br />
- US Bazooka penetration reduced vs Panzer Elite Hetzer front armour. Rear penetration modifier increased marginally.<br />
- US Calliope Rocket FOW scatter multipliers reduced. The Rockets will be slightly more concentrated when firing into the FOW.<br />
- US Calliope recharge time reduced to 80s<br />
- US Calliope Rocket barrage scatter tuned to fall more reliably around target location instead of scattering long.<br />
- US Calliope rockets do equal damage modifiers to tp_infantry and tp_infantry soldier<br />
- British Vickers HMG emplacement weapon range increased by 5m<br />
- British Vickers HMG emplacement sight radius increased by 5m<br />
- Mortar damage vs US and Wehrmacht Observation Posts and Vickers HMG emplacements reduced.<br />
- Infantry AT weapon damage vs US and Wehrmacht Observation Posts and Vickers emplacements reduced marginally.<br />
- British Command Tank veterancy values increased from 14/28/42 to 24/48/72.<br />
- British Cromwell Flank Speed ability increased in cost from 25mun to 35mun.</span>]]></description>
			<content:encoded><![CDATA[<a href="http://files.filefront.com/cohof+en+2202+2300+patchexe/;9844843;/fileinfo.html" target="_blank">http://files.filefront.com/cohof+en+2202...einfo.html</a><br />
 <br />
A nice, big one. Be sure to check the release notes.<br />
 <br />
 <br />
<span style="font-weight: bold;"><span style="font-size: 14pt;">Readme File:<br />
</span></span><span style="font-family: arial;">Company of Heroes/Opposing Forces patch v2.300:<br />
<br />
Online<br />
<br />
- 2v2, 3v3, 4v4 Team Automatch enabled.<br />
- Added a number of missing tooltips and information popups.<br />
- Re-factored competition logic for ranks and results.<br />
- Fixed some bugs where whispers were not being sent properly.<br />
- Leaderboard search is now not case sensitive.<br />
- Fixed a number of crashes.<br />
- Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled.<br />
- Players should no longer get disconnected from a game if the server goes down.<br />
- Forcing ping updates when joining automatch games.<br />
- Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch)<br />
- Reduced frequency of the Ping of Shame warning for other players.<br />
- Fixed a performance tooltip bug that made it display the wrong number of players.<br />
- Fixed some arbitration logic for random teams.<br />
- Notifications will now be sent if the user ranks up or down.<br />
- Fixed a number of issues with tool-tip layers.<br />
- Added "Exit Game" option on the Count Not Verify Media pop-up.<br />
- Refactored host notifications and automatch messages.<br />
- Added user feedback to the Relic Online Account Details screen whenever an invalid input is given.<br />
- User is now removed from channels when disconnected.<br />
- Responses to invitations while in game and while returning to main menu after a game will be sent automatically.<br />
- Resolved the issue where a win was awarded to the wrong faction.<br />
<br />
Fixes<br />
<br />
- Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank.<br />
- Gliders should not be able to land in enemy base sectors.<br />
- Laying barbed wire should be fixed and back to how it was in vanilla CoH.<br />
- Fixed the minimap so that it is not mis-aligned.<br />
- Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved.<br />
- Items are now transferred to remaining members of a squad instead of dropping them on the ground. If the team is fully absorbed into a team weapon, the items are dropped.<br />
- Fixed AI unit production limit so that certain units won&#8217;t be built more than specified amount.<br />
- Added additional unit demand multiplier, which lowers production demand if AI player has the same unit already.<br />
<br />
Bug Fixes<br />
<br />
- Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer.<br />
- Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals<br />
- Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5)<br />
- Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking.<br />
- Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown)<br />
- British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate.<br />
- Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks.<br />
- Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged.<br />
- Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower.<br />
- Fixed timing issues and left behind sim-boxes with several smoke abilities.<br />
- Commando squad reinforcements cost increased to fix UI rounding issue (UI showed 34, actual cost was 35). Cost should display as 35 now.<br />
- Fixed Hetzer Reinforcement requirements to match squad popcap<br />
- Panzer Elite vehicles should visually use proper Panzer Elite crews.<br />
- British mortar emplacements no longer have phantom third crew member.<br />
- Fixed a bug in British Captain FOO artillery. Artillery will recharge properly if Captain is moved quickly before artillery starts to land.<br />
- Bug fix for Overwatch Artillery. Overwatch Artillery projectiles won't intersect incorrectly with world objects enroute to their target destination.<br />
- Bug fix for Nebelwerfers. When shooting nearby tall objects (buildings etc.) the rockets could intersect with the building and destroy the Neblewerfer crew. This should be addressed for most situations.<br />
- Fixed several UI and text issues.<br />
- Fixed an issue with sniper camouflage. Both Wehrmacht and Allied snipers can be detected if a unit gets within 3m.<br />
- Fixed a bug where British Artillery would not leave overwatch mode when killed and taken over by enemy troops.<br />
- Fixed a bug where Panzer Elite Scout cars could not 'un-setup' if the point it was securing was Scorched.<br />
- Fixed recharge timer on sector artillery. Recharge timer and duration were not matching.<br />
- Fixed a bug where British Mortars would not leave overwatch or counterbattery mode when killed and taken over by enemy troops.<br />
- Fixed a bug where Fallschirmjager were able to infiltrate from neutral trenches or friendly vehicles.<br />
- Registered artillery will hide properly when Wehrmacht player has lost their HQ<br />
- Wehrmacht assault will work on trenches.<br />
- British Cromwell Flank Speed ability will be disabled when the Cromwell is Hull Down.<br />
- Building moved on Hochwald Gap to prevent US and Wehrmacht AT units from getting stuck<br />
- Map balance fix on Hill 331<br />
- Map bug fix on Route N13<br />
<br />
Gameplay<br />
<br />
- Wehrmacht and Panzer Elite Panzerschreck projectile scatter tuned to closer match that of US bazooka. This will reduce number of accidental hits on enemy vehicles.<br />
- Wehrmacht and Panzer Elite Panzerschreck accuracy at short and medium ranges increased.<br />
- Stuka zu Fuss rocket damage modifiers have been tuned vs British infantry. Damage modifier reduced from 1.0 to 0.4<br />
- A new mine-drop ability was added to the Panzer Elite Munition halftrack and the Goliath Drop was moved to the Funkwagen 'Vampire' Halftrack.<br />
- PE Munitions halftrack minelaying ability shortcut is set to 'N'<br />
- Panzer Elite AT halftrack Treadbreaker ability had its range increassed from 32 to 42<br />
- Allied Snipers don't get a camouflaged speed modifier until they reach vet 3.<br />
- HMGs (i.e. Vickers, Browning, .50 cal,mg42 HMG) increased 1.15 suppression vs tp_infantry_soldier.<br />
- HMGs have increased suppression area (from 12 to 15m)<br />
- US Quad 50 halftrack weapon does more damage and has more accuracy vs pinned targets. Suppression modifier boosted to 1.2<br />
- US Quad 50 halftrack upgrade reduced from 125 to 100 munition.<br />
- Wehrmacht MG42 LMG suppression modifer to tp_infantry and tp_infantry soldier increased from 1.0 to 1.15<br />
- US P47 Strafing run increased in damage vs tp_infantry_soldier - tuned strafing run and P47 weapons to improve effectiveness against enemy infantry.<br />
- Additional tuning to P-47 Strafing run. Weapons do more suppression, but are less effective vs units in cover.<br />
- Tuning target step distance on Strafing run. Should spread damage more along length of strafing run and bombing runs.<br />
- US Supply Drop reduced in cost from 200mp to 100mp<br />
- US Ranger Reinforce cost increased to 45mp<br />
- US Off-map Howitzer barrage delay set to 3 seconds.<br />
- Panzer Elite 222 Armoured Car gets 30 health bonus when receiving any first level veterancy.<br />
- Added Button Vehicle ability to British Bren carrier. This ability works on the unupgraded Bren carrier, and is replaced by Armor Piercing Rounds when the Vickers MMG is upgraded.<br />
- Tuned priority of Bren Carrier weapon and modified Bren Carrier Button ability so that it more reliably shoots at target of Button Ability.<br />
- Panzerfaust damage modifier reduced vs Bren Carrier from 2 to 1.5<br />
- Reduced accuracy of AT weapons and Panzerschreck vs Bren carrier (moving accuracy modifier set to .5)<br />
- Kettenkrad set to use a different turn plan with modified rotation rates to to help it from being blocked by micro-managed jeeps.<br />
- Wehrmacht Inspired Assault cooldown weapon modifier changed from .2 to .6 to fix sniper issues.<br />
- Bren Carrier percent unload on death changed from .5 to .75 so more garrisoned units will survive destruction of the carrier.<br />
- Tuned some priorities on Wehrmacht Ostwind weapon to reduce its chances of shooting at tanks over emplacements.<br />
- Wehrmacht Medical Kits can be used inside garrisonable structures or vehicles.<br />
- StuH 105mm does more damage to hedgerows.<br />
- Changed Wehrmacht sniper cooldown modifiers on veterancy from 2.5s shorter cooldown to .6 cooldown modifier<br />
- British HQ trucks are limited to one Secured Resourcing Upgrade.<br />
- Damage on US Turret mounted and M3 halftrack .50 cal HMGs increased vs tp_infantry_soldier.<br />
- Increased Radius of Wehrmacht Rocket Barrage from 15m to 20m<br />
- Increased Damage of Wehrmacht Rocket Barrage weapon from 100 to 175<br />
- Reduced cost of Wehrmacht Rocket Barrage by 50mun to 200mun<br />
- Reduced number of shells in Rocket Barrage from 15 to 12. FX changed.<br />
- Reduced delay of Wehrmacht Firestorm barrage by approximately 3 seconds.<br />
- Wehrmacht 280mm Rocket Barrage weapon tuned vs buildings and British HQs. Damage increased vs British HQs and decreased vs US buildings.<br />
- British Commando Infantry reinforce cost increased from 25 to 35<br />
- British Commando Concealing Smoke and Commando Grenades share timers - abilities cannot be used at the same time.<br />
- British Commando Glider, with the exception of the Glider HQ, will not allow reinforcements or be able to build units outside friendly territory.<br />
- British Commandos cannot capture when using Concealing Smoke. Using smoke while capturing will disable the capture.<br />
- British Commando Gliders will be able to land anywhere except enemy base sectors.<br />
- Suppression on some HMG and LMGs increased vs tp_infantry_soldier.<br />
- Wehrmacht bunkers gain 300 health when Wehrmacht players choose Fortify the Perimeter command tree ability.<br />
- Wehrmacht Observation Points receive a health bonus when Wehrmacht players choose Fortify the Perimeter from the Defensive Doctrine.<br />
- Wehrmacht and Fallschirmjager Panzerfaust damage increased vs heavy armour (roughly 50% more damage) and increased roughly 30% vs Light Armoured vehicles<br />
- British Lt. Heroic charge duration reduced from 20s to 15s.<br />
- Added one more reload cycle to US Ranger M1 thompson. Rangers would fire two bursts before reloading. Will now fire three.<br />
- US Ranger M1 Thomspon cooldowns and reloads tuned to decrease damage output.<br />
- Jagdpanther and Hetzer squad veterancy requirements doubled. These tanks take longer to reach each level of veterancy.<br />
- PIAT ambush ability cost removed.<br />
- British Overwatch artillery projectile speed increased marginally<br />
- British Overwatch weapon scatter tuning adjusted - angle reduced, area reduced marginally. Should make for more concentrated effect<br />
- British Overwatch recharge reduced. Overwatch used to take 30s to disable itself, now takes 22s.<br />
- British Overwatch ability passively reduces the recharge rate of 25pounder barrage abilities<br />
- British Creeping barrage has increased artillery rounds incoming.<br />
- British Creeping barrage passively reduces the recharge rate of 25pounder artillery barrage abilities.<br />
- British 25pounder rotates faster to make it more responsive during Counter Batttery operations<br />
- British Artillery in Counter Battery mode will fire back at enemy artillery even if it does not damage friendly units<br />
- British Counter Battery should be a bit more responsive.<br />
- British Counter Battery takes less time to disable itself. 22s instead of 30s.<br />
- British Sappers will move at normal speed outside territory when upgraded as Demolition and Disposal Section<br />
- British Mortar Overwatch will use proper range (same as Supercharge)<br />
- Infantry Antitank weapons will do less damage to Flak 88s and Flakvierling weapons.<br />
- Panzer Elite roadblocks offer heavy cover.<br />
- Panzer Elite roadblocks are buildable as walls and the object was made smaller to accomodate more precise construction.<br />
- Panzer Elite Panzer Grenadiers are able to construct barbed wire when they get RoadBlocks.<br />
- British Captain's FOO artillery ability is improved. First round lands faster and does suppression. That round is followed shortly by 3 rounds and then finally by 5 rounds in expanding areas.<br />
- British FOO artillery tuned.<br />
- Panzer Elite 22x, Greyhound M8, and Werhmacht SdKfz 234 Puma Armoured Cars no longer use a unique rear damage critical type.<br />
- Light vehicles (M8s, 234 Armoured Cars, Panzer Elite Armoured cars) are easier to hit when suffering engine damage. Engine damage increases accuracy penalty to 1.25, Engine destroyed increases accuracy penalty to 1.6.<br />
- Panzer Elite Fallschirmjager Panzerfaust ability recharges much faster and no longer requires munition halftracks for a faster recharge.<br />
- British Cromwell had some target priority issues resolved.<br />
- British Command trucks can no longer reinforce when mobile.<br />
- Panzer Elite Luftwaffe Flakvierling cost reduced from 300mp35fuel to 300mp30fuel<br />
- Panzer Elite Marder III accuracy and damage reduced vs AT guns. Accuracy from 1 to .65, damage from 1 to .65<br />
- Marder III has a short delay in movement when it leaves "Site Main Gun" ability.<br />
- British Firefly damage reduced vs AT guns from 1 to .65<br />
- British Firefly cost increased from 420mp100fuel to 450mp100fuel.<br />
- British Firefly reload time increased by 2.5s.<br />
- British Command tank modifies reload time of Firefly by an additional .8 to offset increase in reload time.<br />
- British Firefly reload duration multipliers increased at short and medium ranges.<br />
- Wehrmacht Panther Cost reduced from 640mp125fuel to 600mp110fuel.<br />
- Wehrmacht Panther main gun range increased from 40 to 47.5.<br />
- Allied Sherman 76mm Upgun upgrade reduced in cost from 200mp85fuel to 200mp50fuel<br />
- King Tigers and Jagdpanthers have reduced accuracy vs moving M10 Tank Destroyers.<br />
- Panzer Elite Wirbelwind suppression increased.<br />
- Panzer Elite Wirbelwind Accuracy vs airplane targets increased.<br />
- Wehrmacht Stug and StuH improved vs British Emplacements and Command trucks (penetration increased, damage marginally increased).<br />
- Wehrmacht and Panzer Elite Goliaths receive camouflage similar to Fallschirmjager. When in cover and not moving, the Goliaths will be camouflaged.<br />
- Panzer Elite Infantry Halftrack health increased by 15.<br />
- British Casualty Clearing station requires 5 casualties to spawn a 5 man squad (previously required 6 casualties for a 5 man squad.)<br />
- Wehrmacht Stormtrooper MP44 upgrade available at Assault Phase.<br />
- Panzer Elite Sector Artillery duration increased to 130s from 90s.<br />
- Wehrmacht Panther main gun accuracy vs infantry reduced from .75 to .6<br />
- Wehrmacht Veteran tank top mounted MG does less damage.<br />
- US Pershing tank main gun penetration increased by 30% vs Panthers (0.5 to 0.65), approximately 80% vs Jagdpanthers (approx 0.22 to approx 0.4).<br />
- US Pershing tank main gun damage increased by 10% vs Panthers, Jagdpanthers.<br />
- Wehrmacht Mortar Smoke ability is available from Skirmish Phase<br />
- Wehrmacht Nebelwerfer recharge is increased from 60 to 90s, but decreases by 10s at each level of support veterancy.<br />
- Wehrmacht Knight's Cross Holders have their Panzerfaust ability available at the first level of veterancy.<br />
- Sherman Smoke upgrade reduced by 15fuel.<br />
- Panzer Elite Marder III deflection damage modifier reduced from .5 to .35. APCR upgrade to Marder III remains at .5 deflection damage multiplier.<br />
- Most tank guns, Bofors emplacements, have had their moving target modifiers improved vs Armoured Car targets (M8s, SdKfz234 Pumas, Panzer Elite 22x) from .6 to .75.<br />
- British 17pounder antitank gun accuracy modifier against moving armoured cars increased from .1 to .3<br />
- Wehrmacht Stug IV main gun accuracy reduced vs tp_infantry_soldier target type (British Infantry)<br />
- Panzer Elite 221 Scout car build time increased by 10s.<br />
- Bren Carrier receives small health boost when upgrading with Vickers MMG.<br />
- Tuned some stacking modifiers on British Command Tank veterancy abilities.<br />
- Wehrmacht Sniper build time reduced by 10s to 50s<br />
- Wehrmacht Officer build time reduced from 60s to 45s<br />
- Fallschirmjager reinforce cost reduced from 45 to 37<br />
- Fallschirmjager veterancy values reduced from 12/26/40 to 8/24/38. Fallschirmjager will gain veterancy more quickly.<br />
- US Bazooka penetration reduced vs Panzer Elite Hetzer front armour. Rear penetration modifier increased marginally.<br />
- US Calliope Rocket FOW scatter multipliers reduced. The Rockets will be slightly more concentrated when firing into the FOW.<br />
- US Calliope recharge time reduced to 80s<br />
- US Calliope Rocket barrage scatter tuned to fall more reliably around target location instead of scattering long.<br />
- US Calliope rockets do equal damage modifiers to tp_infantry and tp_infantry soldier<br />
- British Vickers HMG emplacement weapon range increased by 5m<br />
- British Vickers HMG emplacement sight radius increased by 5m<br />
- Mortar damage vs US and Wehrmacht Observation Posts and Vickers HMG emplacements reduced.<br />
- Infantry AT weapon damage vs US and Wehrmacht Observation Posts and Vickers emplacements reduced marginally.<br />
- British Command Tank veterancy values increased from 14/28/42 to 24/48/72.<br />
- British Cromwell Flank Speed ability increased in cost from 25mun to 35mun.</span>]]></content:encoded>
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